For the past five years, our airsoft group has traveled to Berget for some international airsoft action. Being one of the largest airsoft events in Europe, with people all over the world coming to play for a little over three days. With over a thousand players every year, Berget is something that cannot be described; it has to be experienced. For some, it is not what they want. For others like us, it is something we look forward to every year. It is a place where we meet old friends and make new ones, all over the world!
This year’s story was different from the last two Berget games. The self-appointed president Rico was captured last year, and this year the event focused on the country of Fadjikestan. The below caption has been taken from the Berget Events website (http://berget-events.com):
“Berget 13 will take place one year after the conflicts inside Lerando/Guyana and will unfold around the town of Krasnovo in the country of Fadjikestan. A military coup, funded by a so far unknown terrorist organization, has turned the country to chaos. GCT forces will be tasked for a spearhead operation into the country, in a swift attempt to liberate the people from its oppressors and freeing the international journalists being held as hostages.”
Our group played as reconnaissance troops in the Ikaros Corporation, in the Cerberus Recon and Sabotage unit. Our mission descriptions before the game was reconnaissance and sabotage of enemy logistics and troops concentrations. We succeeded in the missions and also got to do some resupply missions for our fellow comrades in the same unit, who stayed at close proximity of the enemy base for the duration of the game. Hats off to these guys!
Our faction had nationalities from various different countries, who all embrace the same thought; love for airsoft. Same is true for our rival faction, the GCT. Some friendly bickering could be seen on the forums leading up to the game, which is natural for building up the hype before we all meet on the large battlefield that Berget Events provided for us.
Härnösand was the location for Berget 9 and Berget 10 before this year’s game. The area is pitted with high hills and going around the game area can be quite demanding at times. Adrenaline keeps you going, naturally, and seeing the rest of your friends walking that extra kilometer keeps you right there with them until the end. Of course, if you at any point should feel that you cannot go any further, no one will look differently on you. After all, we are all there to have fun and have a good time, and it is a game after all!
For the past two years, we have been bodyguards for Rico, which had us doing close protection duties for the whole event. This year we wanted to do something different and go back to basics. In Berget 9 and 10 we were part of NAF 3rd Rangers and we spent most of the game time in the field. This year we did the same and it felt good to be back in the mix. I personally waited for something in particular this year. I bought a real LAW tube a while back, and ever since I got it I wanted to use it in Berget in a real capacity, more than just a prop to carry on my back. With some help from friends, they got the LAW to actually work with the BAVS system that Berget has. Better yet, it functions like the real thing. Reloading is done by putting it back into transportation form and then opening it up again. Working safety and everything! I happily carried the LAW on my back on every mission, just in case there were any enemy vehicles that needed some power from “The Lawmaker”.
Aside from the recon missions, we did some resupplying to friendly units behind enemy lines and also attacks across the border to the GCT base. For this attack, we left in the morning from our base so that we would be ready at the gates when the bases were allowed to be attacked once more (in Berget, main bases are off-game during 3am until 9am). We had three contacts on our hike to the base, but we managed to get behind the border without the enemy knowing we were there. We did not take any huge casualties, but the first chance contact was an interesting one. We were ambushed near the city of Krasnovo by an unknown GCT force. Few of our guys were hit but everyone got back up with the help of our medics and we continued our mission. We did not pursue any of the contacts we had. The ambush in question, we later learned, was a GCT Ranger unit which was tasked to debrief and extract a civilian spy, who was gathering intelligence on Ikaros forces operating inside and in the vicinity of the city. The contact we had was their rear security, who fled the contact area once we began to flank them. As said before, we did not pursue but broke contact after our wounded were back up. It was interesting to learn this after the game.
On the final day, as it is custom at Berget, there is a large battle for a few hours between the two opposing forces. This year it was in the city of Krasnovo, which was the old city of Janco from Berget 9 and 10, with even more buildings added to it. It was quite the city! During the game, there were less fighting inside the city to give the civilian players a chance to LARP, which in my opinion is a good move from Berget. There has to be civilians in the game to make it interesting not only for the LARPing players, but for the military factions as well. No one is forces to LARP, but it does give that extra spice to the game to see a LARP scene developing in the city. It makes the game feel real and like a real conflict, where the civilians are a part of it all.
This year Berget also introduced their now BAPS grenades (Berget Anti Personnel System), which players could pre-order before the game and purchase on-site when they arrived. They could keep the grenades after the game. The concept was excellent, but since the grenades were a bit bulky, it was difficult to carry them and there were some cases where hit taking from the grenades was not clear to all the players. Nevertheless, it is a good system and with some tweaking an excellent addition to the game! It really made clearing the buildings and rooms in the city quite interesting.
Another new addition was the area control system. There were different control points around the game area that you could claim for your side. With the push of a button, you could in 30 minutes claim the area to yourself. You could then respawn at that control point, if it was still under your control. There was also a system at every headquarters at main bases where you could see the current situation of the control points. More missions for the players aside the Berget given missions, very cool and it worked quite well!
Overall this year was probably the best Berget I have personally been to so far. It was a nice change from the close protection duties we had last year and it felt good to be back in the field. We already have some good plans for next year as well, along the same lines as this year with something extra added to it. More on that later for sure. And before I start posting a few pictures, I’d like to say a few words on future posts. I will be making a post about the gear I used at Berget, since the post I made earlier about my kit did not actually come true. From lessons learned from the reconnaissance training we had before Berget, I changed my kit and it changed again after the first night we were at Berget. More on that in the later post. Since I did not take any pictures this year, I am using pictures that others took. Credit given to everyone where due, of course. Thank you all for an awesome game and I will see you next year!
(C) The Reverend
“You know I’m all about your base, about your base…”
(C) S5 Airsoft
In the Swedish jungle, behind the border. Featuring The Lawmaker!
(C) The Reverend
Cerberus Recon & Sabotage, 1st Platoon + Cerberus 1IC and 2IC
(C) Lisa Janssen
(C) Lisa Janssen
(C) Lisa Janssen